Video card

Video card
Gpu-connections.png
Connects to

Motherboard via one of:

Display via one of:

A video card, video adapter, graphics-accelerator card, display adapter or graphics card is an expansion card whose function is to generate and output images to a display. Many video cards offer added functions, such as accelerated rendering of 3D scenes and 2D graphics, video capture, TV-tuner adapter, MPEG-2/MPEG-4 decoding, FireWire, light pen, TV output, or the ability to connect multiple monitors (multi-monitor). Other modern high performance video cards are used for more graphically demanding purposes, such as PC games.

Video hardware can be integrated on the motherboard, often occurring with early machines. In this configuration it is sometimes referred to as a video controller or graphics controller. Modern low-end to mid-range motherboards often include a graphics chipset developed by the developer of the northbridge (i.e. an nForce chipset with nVidia graphics or an Intel chipset with Intel graphics) on the motherboard. This graphics chip usually has a small quantity of embedded memory and takes some of the system's main RAM, reducing the total RAM available. This is usually called integrated graphics or on-board graphics, and is low-performance and undesirable for those wishing to run 3D applications. Almost all of these motherboards allow the disabling of the integrated graphics chip in BIOS, and have an AGP, PCI, or PCI Express slot for adding a higher-performance graphics card in its stead.

Contents

History

Year Text Mode
(columns/lines)
Graphics Mode
(resolution/colors)
Memory
MDA 1981 80×25 - 4 KB
CGA 1981 80×25 640×200 / 4 16 KB
HGC 1982 80×25 720×348 / 2 64 KB
PGA 1984 80×25 640×480 / 256 320 KB
EGA 1984 80×25 640×350 / 16 256 KB
8514 1987 80×25 1024×768 / 256 -
MCGA 1987 80×25 320×200 / 256 -
VGA 1987 80×25 640×480 / 16 256 KB
SVGA
(VBE 1.x)
1989 80×25 800×600 / 256 512 KB
640×480+ / 256+ 512 KB+
XGA 1990 80×25 1024×768 / 256 1 MB
XGA-2 1992 80×25 1024×768 / 65,536 2 MB
SVGA
(VBE 3.0)
1998 132×60 1280×1024 / 16.7M -

The first IBM PC video card, which was released with the first IBM PC, was developed by IBM in 1981. The MDA (Monochrome Display Adapter) could only work in text mode representing 80 columns and 25 lines (80x25) in the screen. It had a 4KB video memory and just one color.[1]

Starting with the MDA in 1981, several video cards were released, which are summarized in the attached table.[2][3][4][5]

VGA was widely accepted, which led some corporations such as ATI, Cirrus Logic and S3 to work with that video card, improving its resolution and the number of colours it used. This developed into the SVGA (Super VGA) standard, which reached 2 MB of video memory and a resolution of 1024x768 at 256 color mode.

In 1995 the first consumer 2D/3D cards were released, developed by Matrox, Creative, S3, ATI and others. These video cards followed the SVGA standard, but incorporated 3D functions. In 1997, 3dfx released the Voodoo graphics chip, which was more powerful compared to other consumer graphics cards, introducing 3D effects such as mip mapping, Z-buffering and anti-aliasing into the consumer market. After this card, a series of 3D video cards were released, such as Voodoo2 from 3dfx, TNT and TNT2 from NVIDIA. The bandwidth required by these cards was approaching the limits of the PCI bus capacity. Intel developed the AGP (Accelerated Graphics Port) which solved the bottleneck between the microprocessor and the video card. From 1999 until 2002, NVIDIA controlled the video card market (taking over 3dfx) with the GeForce family.[6] The improvements carried out at this time were focused in 3D algorithms and graphics processor clock rate. Video memory was also increased to improve their data rate; DDR technology was incorporated, improving the capacity of video memory from 32 MB with GeForce to 128 MB with GeForce 4.

Since 2003, ATI and Nvidia have dominated the high performance video card market with their Radeon and GeForce lines (respectively), sharing around 90% of the independent graphics card market and forcing other manufacturers into smaller, niche markets.[7] Most PCs computer include Intel integrated video, making Intel the leading manufacturer in total volume of video solutions, but its chipsets are not presently incorporated on discrete video cards because of their low performance.

Components

A modern video card consists of a printed circuit board on which the components are mounted. These include:

Graphics processing unit (GPU)

A GPU is a dedicated processor optimized for accelerating graphics. The processor is designed specifically to perform floating-point calculations, which are fundamental to 3D graphics rendering. The main attributes of the GPU are the core clock frequency, which typically ranges from 250 MHz to 4 GHz and the number of pipelines (vertex and fragment shaders), which translate a 3D image characterized by vertices and lines into a 2D image formed by pixels.

Modern GPUs are massively parallel, and fully programmable. Their computing power is orders of magnitude higher than the one of CPUs. As consequence, they challenge CPU in high performance computing, leading manufacturers like Intel and AMD to integrate video, or massive parallelism, on processors.

Video BIOS

The video BIOS or firmware contains the basic program, which is usually hidden, that governs the video card's operations and provides the instructions that allow the computer and software to interact with the card. It may contain information on the memory timing, operating speeds and voltages of the graphics processor, RAM, and other information. It is sometimes possible to change the BIOS (e.g. to enable factory-locked settings for higher performance), although this is typically only done by video card overclockers and has the potential to irreversibly damage the card.

Video memory

Type Memory clock rate (MHz) Bandwidth (GB/s)
DDR 166 - 950 1.2 - 30.4
DDR2 533 - 1000 8.5 - 16
GDDR3 700 - 2400 5.6 - 156.6
GDDR4 2000 - 3600 128 - 200
GDDR5 3400 - 5600 130 - 230

The memory capacity of most modern video cards ranges from 128 MB to 4 GB.[8][9] Since video memory needs to be accessed by the GPU and the display circuitry, it often uses special high-speed or multi-port memory, such as VRAM, WRAM, SGRAM, etc. Around 2003, the video memory was typically based on DDR technology. During and after that year, manufacturers moved towards DDR2, GDDR3, GDDR4, and even GDDR5 utilized most notably by the ATI Radeon HD 4870. The effective memory clock rate in modern cards is generally between 400 MHz and 3.8 GHz.

Video memory may be used for storing other data as well as the screen image, such as the Z-buffer, which manages the depth coordinates in 3D graphics, textures, vertex buffers, and compiled shader programs.

RAMDAC

The RAMDAC, or Random Access Memory Digital-to-Analog Converter, converts digital signals to analog signals for use by a computer display that uses analog inputs such as CRT displays. The RAMDAC is a kind of RAM chip that regulates the functioning of the graphics card. Depending on the number of bits used and the RAMDAC-data-transfer rate, the converter will be able to support different computer-display refresh rates. With CRT displays, it is best to work over 75 Hz and never under 60 Hz, in order to minimize flicker.[10] (With LCD displays, flicker is not a problem.) Due to the growing popularity of digital computer displays and the integration of the RAMDAC onto the GPU die, it has mostly disappeared as a discrete component. All current LCDs, plasma displays and TVs work in the digital domain and do not require a RAMDAC. There are few remaining legacy LCD and plasma displays that feature analog inputs (VGA, component, SCART etc.) only. These require a RAMDAC, but they reconvert the analog signal back to digital before they can display it, with the unavoidable loss of quality stemming from this digital-to-analog-to-digital conversion.

Outputs

9-pin VIVO for S-Video (TV-out), DVI for HDTV, and DE-15 for VGA outputs.

The most common connection systems between the video card and the computer display are:

Video Graphics Array (VGA) (DE-15)

Analog-based standard adopted in the late 1980s designed for CRT displays, also called VGA connector. Some problems of this standard are electrical noise, image distortion and sampling error evaluating pixels.

Digital Visual Interface (DVI)

Digital-based standard designed for displays such as flat-panel displays (LCDs, plasma screens, wide high-definition television displays) and video projectors. It avoids image distortion and electrical noise, corresponding each pixel from the computer to a display pixel, using its native resolution. It is worth to note that most manufacturers include DVI-I connector, allowing(via simple adapter) standard RGB signal output to an old CRT or LCD monitor with VGA input.

Video In Video Out (VIVO) for S-Video, Composite video and Component video

9 Pin Mini DIN Connector, Frequently Used for VIVO Connections.

Included to allow the connection with televisions, DVD players, video recorders and video game consoles. They often come in two 9-pin Mini-DIN connector variations, and the VIVO splitter cable generally comes with either 4 connectors (S-Video in and out + composite video in and out), or 6 connectors (S-Video in and out + component PB out + component PR out + component Y out [also composite out] + composite in).

High-Definition Multimedia Interface (HDMI)

High-Definition Multimedia Interface (HDMI)

An advanced digital audio/video interconnect released in 2003 and is commonly used to connect game consoles and DVD players to a display. HDMI supports copy protection through HDCP.

DisplayPort

DisplayPort

An advanced license- and royalty-free digital audio/video interconnect released in 2007. DisplayPort intends to replace VGA and DVI for connecting a display to a computer.

Other types of connection systems

Composite video Analog system with lower resolution; it uses the RCA connector.
Composite-video-cable.jpg
Component video It has three cables, each with RCA connector (YCBCR for digital component, or YPBPR for analogue component); it is used in projectors, DVD players and some televisions.
Component video jack.jpg
DB13W3 An analog standard once used by Sun Microsystems, SGI and IBM.
DB13W3 Pinout.svg
DMS-59 A connector that provides two DVI outputs on a single connector.

Motherboard interface

Chronologically, connection systems between video card and motherboard were, mainly:

In the attached table[11] is a comparison between a selection of the features of some of those interfaces.

Bus Width (bits) Clock rate (MHz) Bandwidth (MB/s) Style
ISA XT 8 4,77 8 Parallel
ISA AT 16 8,33 16 Parallel
MCA 32 10 20 Parallel
EISA 32 8,33 32 Parallel
VESA 32 40 160 Parallel
PCI 32 - 64 33 - 100 132 - 800 Parallel
AGP 1x 32 66 264 Parallel
AGP 2x 32 66 528 Parallel
AGP 4x 32 66 1000 Parallel
AGP 8x 32 66 2000 Parallel
PCIe x1 1 2500 / 5000 250 / 500 Serial
PCIe x4 1 × 4 2500 / 5000 1000 / 2000 Serial
PCIe x8 1 × 8 2500 / 5000 2000 / 4000 Serial
PCIe x16 1 × 16 2500 / 5000 4000 / 8000 Serial
PCIe x16 2.0 1 × 16 5000 / 10000 8000 / 16000 Serial

Cooling devices

Video cards may use a lot of electricity, which is converted into heat. If the heat isn't dissipated, the video card could overheat and be damaged. Cooling devices are incorporated to transfer the heat elsewhere. Three types of cooling devices are commonly used on video cards:

Power demand

As the processing power of video cards has increased, so has their demand for electrical power. Present fast video cards tend to consume a great deal of power. While CPU and power supply makers have recently moved toward higher efficiency, power demands of GPUs have continued to rise, so the video card may be the biggest electricity user in a computer.[12][13] Although power supplies are increasing their power too, the bottleneck is due to the PCI-Express connection, which is limited to supplying 75 Watts.[14] Modern video cards with a power consumption over 75 Watts usually include a combination of six-pin (75W) or eight-pin (150W) sockets that connect directly to the power supply via a Molex connector to supplement power.

See also

References

  • Mueller, Scott (2005) Upgrading and Repairing PCs. 16th edition. Que Publishing. ISBN 0-7897-3173-8

External links